Non-Standard Spells and Domains
My sister and I created and introduced a number of new domains to accompay the expanded roles the gods play on Plemar and to give our players some more options. Below is a list of the new domains; spells not found in the Players' Handbook will be linked so just click on them and your browser will take you to its description so you can learn about these awesome new reservoirs of power.
Most of the Spells and Domains can be found in various Wizards of the Coast products, but the ones with astrix we created ourselves.
Level: Drk 4
Targeted creature is cloaked in shadows. They gain a deflection bonus to AC of +3 (+1 for every four levels), darkvision 60ft, a +2 bonus on savers against Light, Good, and Holy effects, undead gain a +4 turn resistance. At casting time the caster may choose to obscure any of the targets facial features.
Level: Drk 3
Target creature, object, or location emanates supernatural darkness in a 20ft radius; even creatures with darkvision can not see through it. The caster can see through the darkness while in the area of effect, but not from the outside. If a creature or possessed object is targeted by the spell the creature receives a Will Save to negate the effect.
This spell counters or dispels light spells of a equal or lower level.
M: a piece of phosphorus
Level: Fey 4
Caster gains the beauty of a nymph. Any humanoid within 60ft that looks at the caster becomes permanently blind (fort negates). The caster can supress and unsupress this ablility as a free action.
Note: The aster must abstain from sexual intercourse for one week prior to casting the spell.
Level: Drow 1
Touched Subject is surrounded by a dark hazy that protects it from sunlight. In addition, it gains a plus four resistance bonus on save vs. [Light] and [Darkness] spells.
Level: Drk 5
caster can project rays (max 7). The rays can be fired all at once (as
long as all targets are within a 60ft radius) or one each round (though
if the caster skips a round the remaining rays are wasted).
Level: Drow 6
Cancels magical effects and spells on a successful Dispel Check (max + 20). This spell can be used in one of three ways:
A caster does not need to make a dispel effect against their own spell.
See Dispel Magic.
Level: gem 2
The caster programs up to five gems to do a total of 1d8 per 2 levels [force damage] (max 5d8). the caster can put all of the damage in one gem, spread it evenly, etc.... Once empowered, the caster can throw each gem up to 100' (range increment 20') making a ranged touch attack.
Level: Gem 6
casting you transform a single gem worth at least 200gp into a gem
golem. The gem golem is formed out of whter type of gem you use to
Note: Actual golem statistics coming soon.
Level: Fey 3
All creatures within enimation receive a +2 insight bonus on all ranged attacks.
Level: Drow 5
Take the form of a drider or mansterous spieder of tiny to large size. You receive all of the same statistices and restrictions as in spider curse except as follows:
Level: Fey 8
The caster gains the beauty of a nymph. A humenoid with in 60 feet that looks at the caster becomes permenantly blind. (fort negates) Also as a free action the caster can cause all creatures within thirty feet that are looking at the caster to die. (will negates)
Note: The caster must abstain from sexual intercourse for one month to be able to cast this spell.
Art work and story line are copy write to me, most of the characeters belong to my players and most of the random rules information/spells comes from the Dungeons and Dragons core rule books. This is after all an illustrated campaign.
Also, now that the second phase of the comic has begun I must include a shout-out to Dungeon and Dragon Adventures, whose mask campaign setting lies at the heart of the story from here on out. Check them out.
Quest is hosted on comicgenesis, a free webhosting and site automation service for webcomics.